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package hessingerbg.codebehind;

import java.io.Serializable;

/**
 *
 * @author MikeLaptop
 */
public class movement implements Serializable {
    private int moveforward = -1;
    private int moveleft = -1;
    private int moveright = -1;
    private int turnleft = -1;
    private int turnright = -1;
    private int follow = -1;
    private boolean following = false;
    private boolean movement = false;
    private int bg1 = -1;
    private int bg2 = -1;
    private int acceptqueue = -1;
    private int pvpwindow = -1;

    private boolean mf = false;
    private boolean ml = false;

    public int getCmf() {
        return cmf;
    }

    public void setCmf(int cmf) {
        this.cmf = cmf;
    }

    public int getCml() {
        return cml;
    }

    public void setCml(int cml) {
        this.cml = cml;
    }

    public int getCmr() {
        return cmr;
    }

    public void setCmr(int cmr) {
        this.cmr = cmr;
    }

    public int getCtl() {
        return ctl;
    }

    public void setCtl(int ctl) {
        this.ctl = ctl;
    }

    public int getCtr() {
        return ctr;
    }

    public void setCtr(int ctr) {
        this.ctr = ctr;
    }

    public boolean isMf() {
        return mf;
    }

    public void setMf(boolean mf) {
        this.mf = mf;
    }

    public boolean isMl() {
        return ml;
    }

    public void setMl(boolean ml) {
        this.ml = ml;
    }

    public boolean isMr() {
        return mr;
    }

    public void setMr(boolean mr) {
        this.mr = mr;
    }
    private boolean mr = false;

    private int cmf = 25;
    private int cml = 25;
    private int cmr = 100;
    private int ctr = 25;
    private int ctl = 25;

    //private MovementThread mvthread = new MovementThread();


    public int getAcceptqueue() {
        return acceptqueue;
    }

    public void setAcceptqueue(int acceptqueue) {
        this.acceptqueue = acceptqueue;
    }

    public int getBg1() {
        return bg1;
    }

    public void setBg1(int bg1) {
        this.bg1 = bg1;
    }

    public int getBg2() {
        return bg2;
    }

    public void setBg2(int bg2) {
        this.bg2 = bg2;
    }

    public int getPvpwindow() {
        return pvpwindow;
    }

    public void setPvpwindow(int pvpwindow) {
        this.pvpwindow = pvpwindow;
    }


    public int getFollow() {
        return follow;
    }

    public void setFollow(int follow) {
        this.follow = follow;
    }

    public boolean isFollowing() {
        return following;
    }

    public void setFollowing(boolean following) {
        this.following = following;
    }

    public int getMoveforward() {
        return moveforward;
    }

    public void setMoveforward(int moveforward) {
        this.moveforward = moveforward;
    }

    public int getMoveleft() {
        return moveleft;
    }

    public void setMoveleft(int moveleft) {
        this.moveleft = moveleft;
    }

    public boolean isMovement() {
        return movement;
    }

    public void setMovement(boolean movement) {
        this.movement = movement;
    }

    public int getMoveright() {
        return moveright;
    }

    public void setMoveright(int moveright) {
        this.moveright = moveright;
    }

    public int getTurnleft() {
        return turnleft;
    }

    public void setTurnleft(int turnleft) {
        this.turnleft = turnleft;
    }

    public int getTurnright() {
        return turnright;
    }

    public void setTurnright(int turnright) {
        this.turnright = turnright;
    }
}

